Whelm

Whelm is a sentient dwarven war hammer. The party acquired it after defeating a dwarven vampire in White Plume Mountain. It is currently wielded by Asariel.

Abilities

 * +3 Dwarven Warhammer
 * Throwable
 * 20/60ft.
 * Target takes an additional 1d8 damage (2d8 if target is a giant)
 * Shockwave
 * 1/day
 * 60 Ft Radius
 * Wielder chooses targets within the area of affect. Targets must make DC15 Constitution save or be stunned for 1 minute
 * Targets may repeat the save at the start of their turns.
 * Supernatural Awareness
 * Alerts the wielder to the presence of concealed/secret doors within 30ft.
 * 1/Day can cast Detect Good and Evil OR Locate Object
 * Agoraphobia
 * Wielder suffers disadvantage to all attack rolls & saves when under an open, daylight sky.